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authorLoïc Blot <nerzhul@users.noreply.github.com>2020-05-07 22:38:41 +0200
committerGitHub <noreply@github.com>2020-05-07 22:38:41 +0200
commit454dbf83a9bf292910c1495a2aa49fd8b960c28f (patch)
treed3f53bb5914bae385198d3290863ee1c94832dfd /src/script/lua_api/l_object.cpp
parent650168cadac2a45277a9527ae79efb288ba7a4a4 (diff)
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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index f71130378..0a9f3117b 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
/*
ObjectRef
@@ -289,7 +290,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
if (co == NULL) return 0;
// Do it
InventoryLocation loc = co->getInventoryLocation();
- if (getServer(L)->getInventory(loc) != NULL)
+ if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
@@ -2172,9 +2173,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
ratio = readParam<float>(L, 2);
}
- if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
- return 0;
-
+ getServer(L)->overrideDayNightRatio(player, do_override, ratio);
lua_pushboolean(L, true);
return 1;
}