diff options
author | sfan5 <sfan5@live.de> | 2022-01-09 18:46:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-09 18:46:36 +0100 |
commit | 5eb45e1ea03c6104f007efec6dd9c351f310193d (patch) | |
tree | 28a40addf99493aedfbf67e4d85fa6cf88723419 /src/script/lua_api/l_object.cpp | |
parent | 76dbd0d2d04712dcad4f7c6afecb97fa8d662d6d (diff) | |
download | minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.tar.gz minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.tar.bz2 minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.zip |
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 072b13d80..7d937b306 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1367,20 +1367,18 @@ int ObjectRef::l_get_player_control(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == nullptr) { - lua_pushlstring(L, "", 0); - return 1; - } + if (player == nullptr) + return 0; const PlayerControl &control = player->getPlayerControl(); lua_newtable(L); - lua_pushboolean(L, player->keyPressed & (1 << 0)); + lua_pushboolean(L, control.direction_keys & (1 << 0)); lua_setfield(L, -2, "up"); - lua_pushboolean(L, player->keyPressed & (1 << 1)); + lua_pushboolean(L, control.direction_keys & (1 << 1)); lua_setfield(L, -2, "down"); - lua_pushboolean(L, player->keyPressed & (1 << 2)); + lua_pushboolean(L, control.direction_keys & (1 << 2)); lua_setfield(L, -2, "left"); - lua_pushboolean(L, player->keyPressed & (1 << 3)); + lua_pushboolean(L, control.direction_keys & (1 << 3)); lua_setfield(L, -2, "right"); lua_pushboolean(L, control.jump); lua_setfield(L, -2, "jump"); @@ -1408,12 +1406,24 @@ int ObjectRef::l_get_player_control_bits(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == nullptr) { - lua_pushlstring(L, "", 0); - return 1; - } + if (player == nullptr) + return 0; + + const auto &c = player->getPlayerControl(); + + // This is very close to PlayerControl::getKeysPressed() but duplicated + // here so the encoding in the API is not inadvertedly changed. + u32 keypress_bits = + c.direction_keys | + ( (u32)(c.jump & 1) << 4) | + ( (u32)(c.aux1 & 1) << 5) | + ( (u32)(c.sneak & 1) << 6) | + ( (u32)(c.dig & 1) << 7) | + ( (u32)(c.place & 1) << 8) | + ( (u32)(c.zoom & 1) << 9) + ; - lua_pushnumber(L, player->keyPressed); + lua_pushinteger(L, keypress_bits); return 1; } |