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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-09-30 12:00:05 +0200
committerGitHub <noreply@github.com>2017-09-30 12:00:05 +0200
commitbe10c0893e2e6d1852a027abccc4cd3cdc85a140 (patch)
treeeabfe8164007c420326f52bfc7e13e9be0f6bfb6 /src/script/lua_api/l_object.cpp
parentf729b5d2bdc65ce3c51f1004c58cb93a37504b49 (diff)
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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 4e4901db5..bc150d70f 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1023,7 +1023,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL && player->peer_id != 0));
+ lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
return 1;
}