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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-27 08:59:30 +0100
committerGitHub <noreply@github.com>2017-01-27 08:59:30 +0100
commitb7a98e98500402c3bbdb6d56d0fe42b4f5b3cedb (patch)
treecc45c9609f5e0fe7714e33615b0defe5d42f4840 /src/script/lua_api/l_object.h
parent2a8953107181b4df6ff55d0ae214490575609f49 (diff)
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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r--src/script/lua_api/l_object.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 96d0abae8..2c9aa559a 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -226,6 +226,12 @@ private:
// get_breath(self, breath)
static int l_get_breath(lua_State *L);
+ // set_attribute(self, attribute, value)
+ static int l_set_attribute(lua_State *L);
+
+ // get_attribute(self, attribute)
+ static int l_get_attribute(lua_State *L);
+
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);