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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-19 22:23:47 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-19 22:23:47 +0200 |
commit | 88b436e6a9c98af7215bd115e1b7a3f1a1db99d3 (patch) | |
tree | f07cdd7f93ca26b84192d7b89f7b952e603ba5cf /src/script/lua_api/l_particles.cpp | |
parent | 7528986e4449febead9b18b6118f0b096f7cf800 (diff) | |
download | minetest-88b436e6a9c98af7215bd115e1b7a3f1a1db99d3.tar.gz minetest-88b436e6a9c98af7215bd115e1b7a3f1a1db99d3.tar.bz2 minetest-88b436e6a9c98af7215bd115e1b7a3f1a1db99d3.zip |
Code modernization: subfolders (#6283)
* Code modernization: subfolders
Modernize various code on subfolders client, network, script, threading, unittests, util
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
Diffstat (limited to 'src/script/lua_api/l_particles.cpp')
-rw-r--r-- | src/script/lua_api/l_particles.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp index 2f3e9a58d..8a7de8b4f 100644 --- a/src/script/lua_api/l_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -53,8 +53,8 @@ int ModApiParticles::l_add_particle(lua_State *L) struct TileAnimationParams animation; animation.type = TAT_NONE; - std::string texture = ""; - std::string playername = ""; + std::string texture; + std::string playername; u8 glow = 0; @@ -158,8 +158,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) struct TileAnimationParams animation; animation.type = TAT_NONE; ServerActiveObject *attached = NULL; - std::string texture = ""; - std::string playername = ""; + std::string texture; + std::string playername; u8 glow = 0; if (lua_gettop(L) > 1) //deprecated @@ -262,7 +262,7 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L) // Get parameters u32 id = luaL_checknumber(L, 1); - std::string playername = ""; + std::string playername; if (lua_gettop(L) == 2) { playername = luaL_checkstring(L, 2); } |