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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 11:07:28 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit74125a74d34e9b1a003107d4ef6b95b8483d2464 (patch)
tree8bdec97fb8aa537172cd8dc862adf9259b32435d /src/script/lua_api/l_particles_local.cpp
parente0716384d6c7abfa228b039056f1e872ca7bb8cf (diff)
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refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
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