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author | Paramat <paramat@users.noreply.github.com> | 2018-04-29 07:20:46 +0100 |
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committer | GitHub <noreply@github.com> | 2018-04-29 07:20:46 +0100 |
commit | 54606e103d5b2d2bace6d57c45e48804c5dec487 (patch) | |
tree | 013c8ad66dfcc60c2ccb947c7e2c6cf030fcedde /src/script/lua_api/l_playermeta.h | |
parent | bb3baef30f8afcfec046050b1ef3b606a2c1248a (diff) | |
download | minetest-54606e103d5b2d2bace6d57c45e48804c5dec487.tar.gz minetest-54606e103d5b2d2bace6d57c45e48804c5dec487.tar.bz2 minetest-54606e103d5b2d2bace6d57c45e48804c5dec487.zip |
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
Diffstat (limited to 'src/script/lua_api/l_playermeta.h')
0 files changed, 0 insertions, 0 deletions