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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-22 11:17:41 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2c19d51409ca903021e0b508e5bc15299c4e51dc (patch)
tree8df932580abc289160aadbc40487099fd033c7d8 /src/script/lua_api/l_sound.cpp
parentd7bc346981e189851e490f2417ed015a38bca79b (diff)
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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
Diffstat (limited to 'src/script/lua_api/l_sound.cpp')
-rw-r--r--src/script/lua_api/l_sound.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp
new file mode 100644
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--- /dev/null
+++ b/src/script/lua_api/l_sound.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "l_sound.h"
+#include "l_internal.h"
+#include "common/c_content.h"
+#include "guiEngine.h"
+
+
+int ModApiSound::l_sound_play(lua_State *L)
+{
+ SimpleSoundSpec spec;
+ read_soundspec(L, 1, spec);
+ bool looped = lua_toboolean(L, 2);
+
+ s32 handle;
+ if (Client *client = getClient(L))
+ handle = client->getSoundManager()->playSound(spec, looped);
+ // Main menu doesn't have access to client, use guiEngine
+ else
+ handle = getGuiEngine(L)->playSound(spec, looped);
+
+ lua_pushinteger(L, handle);
+
+ return 1;
+}
+
+int ModApiSound::l_sound_stop(lua_State *L)
+{
+ u32 handle = luaL_checkinteger(L, 1);
+
+ if (Client *client = getClient(L))
+ client->getSoundManager()->stopSound(handle);
+ // Main menu doesn't have access to client, use guiEngine
+ else
+ getGuiEngine(L)->stopSound(handle);
+
+ return 1;
+}
+
+void ModApiSound::Initialize(lua_State *L, int top)
+{
+ API_FCT(sound_play);
+ API_FCT(sound_stop);
+}