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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-06-30 17:11:38 +0200
committerGitHub <noreply@github.com>2018-06-30 17:11:38 +0200
commiteef62c82a2e58700fc1216b0b8c03e421bc77995 (patch)
tree4c49e659069036cb53d69535dc33d33f29d963f4 /src/script/lua_api/l_sound.cpp
parent227c71eb76e019873b30e2d3893b68307d51d58f (diff)
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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
Diffstat (limited to 'src/script/lua_api/l_sound.cpp')
-rw-r--r--src/script/lua_api/l_sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp
index e7d517ce0..b86eda53e 100644
--- a/src/script/lua_api/l_sound.cpp
+++ b/src/script/lua_api/l_sound.cpp
@@ -28,7 +28,7 @@ int ModApiSound::l_sound_play(lua_State *L)
{
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
- bool looped = lua_toboolean(L, 2);
+ bool looped = readParam<bool>(L, 2);
s32 handle = getGuiEngine(L)->playSound(spec, looped);