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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-22 11:17:41 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2c19d51409ca903021e0b508e5bc15299c4e51dc (patch)
tree8df932580abc289160aadbc40487099fd033c7d8 /src/script/lua_api/l_sound.h
parentd7bc346981e189851e490f2417ed015a38bca79b (diff)
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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
Diffstat (limited to 'src/script/lua_api/l_sound.h')
-rw-r--r--src/script/lua_api/l_sound.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/script/lua_api/l_sound.h b/src/script/lua_api/l_sound.h
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+++ b/src/script/lua_api/l_sound.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_SOUND_H_
+#define L_SOUND_H_
+
+#include "lua_api/l_base.h"
+
+
+class ModApiSound: public ModApiBase
+{
+private:
+ static int l_sound_play(lua_State *L);
+ static int l_sound_stop(lua_State *L);
+public:
+ static void Initialize(lua_State *L, int top);
+};
+
+#endif