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authorkwolekr <kwolekr@minetest.net>2013-06-25 11:02:02 -0400
committerkwolekr <kwolekr@minetest.net>2013-06-27 22:35:35 -0400
commitd6ac3d8d9a6484f2d348d1caea203de0069b6bd6 (patch)
treeaacdcb34b068a45a7f798769519632657813a554 /src/script/lua_api/l_vmanip.cpp
parente47f6fdfe985b8907e0aa7372bb325ceb5ed5f4c (diff)
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Add LuaVoxelManip
Diffstat (limited to 'src/script/lua_api/l_vmanip.cpp')
-rw-r--r--src/script/lua_api/l_vmanip.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
new file mode 100644
index 000000000..e0397dfce
--- /dev/null
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -0,0 +1,264 @@
+/*
+Minetest
+Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "lua_api/l_base.h"
+#include "lua_api/l_vmanip.h"
+
+///////
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "server.h"
+#include "emerge.h"
+#include "common/c_internal.h"
+
+// garbage collector
+int LuaVoxelManip::gc_object(lua_State *L)
+{
+ LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
+ delete o;
+
+ return 0;
+}
+
+int LuaVoxelManip::l_read_chunk(lua_State *L)
+{
+ LuaVoxelManip *o = checkobject(L, 1);
+
+ v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
+ v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
+ sortBoxVerticies(bp1, bp2);
+ ManualMapVoxelManipulator *vm = o->vm;
+ vm->initialEmerge(bp1, bp2);
+
+ v3s16 emerged_p1 = vm->m_area.MinEdge;
+ v3s16 emerged_p2 = vm->m_area.MaxEdge;
+
+ int volume = vm->m_area.getVolume();
+
+ lua_newtable(L);
+ for (int i = 0; i != volume; i++) {
+ lua_Number cid = vm->m_data[i].getContent();
+ lua_pushnumber(L, cid);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ push_v3s16(L, emerged_p1);
+ push_v3s16(L, emerged_p2);
+
+ return 3;
+}
+
+int LuaVoxelManip::l_write_chunk(lua_State *L)
+{
+ LuaVoxelManip *o = checkobject(L, 1);
+ if (!lua_istable(L, 2))
+ return 0;
+
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ int volume = vm->m_area.getVolume();
+ for (int i = 0; i != volume; i++) {
+ lua_rawgeti(L, 2, i + 1);
+ content_t c = lua_tonumber(L, -1);
+
+ vm->m_data[i].setContent(c);
+
+ lua_pop(L, 1);
+
+ }
+
+ vm->blitBackAll(&o->modified_blocks);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_update_liquids(lua_State *L)
+{
+ LuaVoxelManip *o = checkobject(L, 1);
+
+ ManualMapVoxelManipulator *vm = o->vm;
+ INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
+ Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+
+ Mapgen mg;
+ mg.vm = vm;
+ mg.ndef = ndef;
+
+ mg.updateLiquid(&map->m_transforming_liquid,
+ vm->m_area.MinEdge, vm->m_area.MaxEdge);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_calc_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 p1 = read_v3s16(L, 2);
+ v3s16 p2 = read_v3s16(L, 3);
+ sortBoxVerticies(p1, p2);
+
+ ManualMapVoxelManipulator *vm = o->vm;
+ INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
+ EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
+
+ Mapgen mg;
+ mg.vm = vm;
+ mg.ndef = ndef;
+ mg.water_level = emerge->params->water_level;
+
+ mg.calcLighting(p1, p2);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_set_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 p1 = read_v3s16(L, 2);
+ v3s16 p2 = read_v3s16(L, 3);
+ sortBoxVerticies(p1, p2);
+
+ u8 light;
+ if (!lua_istable(L, 4))
+ return 0;
+
+ light = getintfield_default(L, 4, "day", 0);
+ light |= getintfield_default(L, 4, "night", 0);
+
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ Mapgen mg;
+ mg.vm = vm;
+
+ mg.setLighting(p1, p2, light);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_update_map(lua_State *L)
+{
+ LuaVoxelManip *o = checkobject(L, 1);
+
+ // TODO: Optimize this by using Mapgen::calcLighting() instead
+ std::map<v3s16, MapBlock *> lighting_mblocks;
+ std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
+
+ lighting_mblocks.insert(mblocks->begin(), mblocks->end());
+
+ Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+ map->updateLighting(lighting_mblocks, *mblocks);
+
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for (std::map<v3s16, MapBlock *>::iterator
+ it = mblocks->begin();
+ it != mblocks->end(); ++it)
+ event.modified_blocks.insert(it->first);
+
+ map->dispatchEvent(&event);
+
+ mblocks->clear();
+
+ return 0;
+}
+
+LuaVoxelManip::LuaVoxelManip(Map *map)
+{
+ vm = new ManualMapVoxelManipulator(map);
+}
+
+LuaVoxelManip::~LuaVoxelManip()
+{
+ delete vm;
+}
+
+// LuaVoxelManip()
+// Creates an LuaVoxelManip and leaves it on top of stack
+int LuaVoxelManip::create_object(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+ LuaVoxelManip *o = new LuaVoxelManip(map);
+
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaVoxelManip **)ud; // unbox pointer
+}
+
+void LuaVoxelManip::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (VoxelManip()
+ lua_register(L, className, create_object);
+}
+
+const char LuaVoxelManip::className[] = "VoxelManip";
+const luaL_reg LuaVoxelManip::methods[] = {
+ luamethod(LuaVoxelManip, read_chunk),
+ luamethod(LuaVoxelManip, write_chunk),
+ luamethod(LuaVoxelManip, update_map),
+ luamethod(LuaVoxelManip, update_liquids),
+ luamethod(LuaVoxelManip, calc_lighting),
+ luamethod(LuaVoxelManip, set_lighting),
+ {0,0}
+};
+
+REGISTER_LUA_REF(LuaVoxelManip);