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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 12:48:13 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit258101a91031f3ff9ee01a974030b02529ffdac0 (patch)
treef57e2b95910b26a40d15c6b623084b8d93a528a9 /src/script/lua_api
parent74125a74d34e9b1a003107d4ef6b95b8483d2464 (diff)
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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
Diffstat (limited to 'src/script/lua_api')
-rw-r--r--src/script/lua_api/l_mainmenu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 1e8dea909..a5bb5f261 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -790,7 +790,7 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
lua_pushstring(L,"window_width");
lua_pushnumber(L, window_size.X);
lua_settable(L, top);