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authorsfan5 <sfan5@live.de>2019-07-16 14:00:42 +0200
committersfan5 <sfan5@live.de>2019-08-10 19:44:27 +0200
commitcf64054390970f3cf974afb2b174340a3e1da382 (patch)
tree9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/script/lua_api
parentb19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff)
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/script/lua_api')
-rw-r--r--src/script/lua_api/l_object.cpp22
-rw-r--r--src/script/lua_api/l_object.h3
2 files changed, 25 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 5dba63159..be2172f1b 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1092,6 +1092,27 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
return 1;
}
+// add_player_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_add_player_velocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ v3f vel = checkFloatPos(L, 2);
+
+ RemotePlayer *player = getplayer(ref);
+ PlayerSAO *co = getplayersao(ref);
+ if (!player || !co)
+ return 0;
+
+ session_t peer_id = player->getPeerId();
+ if (peer_id == PEER_ID_INEXISTENT)
+ return 0;
+ // Do it
+ co->setMaxSpeedOverride(vel);
+ getServer(L)->SendPlayerSpeed(peer_id, vel);
+ return 0;
+}
+
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
@@ -1931,6 +1952,7 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, is_player_connected),
luamethod(ObjectRef, get_player_name),
luamethod(ObjectRef, get_player_velocity),
+ luamethod(ObjectRef, add_player_velocity),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 653d833f6..2390c5195 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -212,6 +212,9 @@ private:
// get_player_velocity(self)
static int l_get_player_velocity(lua_State *L);
+ // add_player_velocity(self, {x=num, y=num, z=num})
+ static int l_add_player_velocity(lua_State *L);
+
// get_look_dir(self)
static int l_get_look_dir(lua_State *L);