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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-16 07:53:39 +0100 |
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committer | GitHub <noreply@github.com> | 2017-03-16 07:53:39 +0100 |
commit | eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 (patch) | |
tree | 2ba995e0a2f15c0bc50212169f0b5af8addd3f86 /src/script/lua_api | |
parent | 46276414ed51d61dc29879ac85e861dc770d90da (diff) | |
download | minetest-eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2.tar.gz minetest-eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2.tar.bz2 minetest-eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2.zip |
Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_storage.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/script/lua_api/l_storage.cpp b/src/script/lua_api/l_storage.cpp index 42928255f..867ab9c8d 100644 --- a/src/script/lua_api/l_storage.cpp +++ b/src/script/lua_api/l_storage.cpp @@ -33,10 +33,9 @@ int ModApiStorage::l_get_mod_storage(lua_State *L) std::string mod_name = lua_tostring(L, -1); ModMetadata *store = new ModMetadata(mod_name); - // For server side - if (Server *server = getServer(L)) { - store->load(server->getModStoragePath()); - server->registerModStorage(store); + if (IGameDef *gamedef = getGameDef(L)) { + store->load(gamedef->getModStoragePath()); + gamedef->registerModStorage(store); } else { assert(false); // this should not happen } @@ -70,8 +69,8 @@ int StorageRef::gc_object(lua_State *L) { StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1)); // Server side - if (Server *server = getServer(L)) - server->unregisterModStorage(getobject(o)->getModName()); + if (IGameDef *gamedef = getGameDef(L)) + gamedef->unregisterModStorage(getobject(o)->getModName()); delete o; return 0; } |