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author | est31 <MTest31@outlook.com> | 2015-07-17 16:40:41 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-07-23 07:38:13 +0200 |
commit | 3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 (patch) | |
tree | 5ae54f8dcfc2b496a4937dc8ccf524d7c99f4e23 /src/script/lua_api | |
parent | 1e0e85f82e030e761c36ba5a12427bec0fb4e4f2 (diff) | |
download | minetest-3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7.tar.gz minetest-3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7.tar.bz2 minetest-3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7.zip |
Optional reconnect functionality
Enable the server to request the client to reconnect.
This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_mainmenu.cpp | 22 | ||||
-rw-r--r-- | src/script/lua_api/l_server.cpp | 4 | ||||
-rw-r--r-- | src/script/lua_api/l_server.h | 2 |
3 files changed, 17 insertions, 11 deletions
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index d209582e9..92311d6fc 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -114,15 +114,19 @@ int ModApiMainMenu::l_start(lua_State *L) bool valid = false; - - engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1; - engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); - engine->m_data->name = getTextData(L,"playername"); - engine->m_data->password = getTextData(L,"password"); - engine->m_data->address = getTextData(L,"address"); - engine->m_data->port = getTextData(L,"port"); - engine->m_data->serverdescription = getTextData(L,"serverdescription"); - engine->m_data->servername = getTextData(L,"servername"); + MainMenuData *data = engine->m_data; + + data->selected_world = getIntegerData(L, "selected_world",valid) -1; + data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); + data->do_reconnect = getBoolData(L, "do_reconnect", valid); + if (!data->do_reconnect) { + data->name = getTextData(L,"playername"); + data->password = getTextData(L,"password"); + data->address = getTextData(L,"address"); + data->port = getTextData(L,"port"); + } + data->serverdescription = getTextData(L,"serverdescription"); + data->servername = getTextData(L,"servername"); //close menu next time engine->m_startgame = true; diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp index 558cc0885..96c0327df 100644 --- a/src/script/lua_api/l_server.cpp +++ b/src/script/lua_api/l_server.cpp @@ -30,7 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc., // request_shutdown() int ModApiServer::l_request_shutdown(lua_State *L) { - getServer(L)->requestShutdown(); + const char *msg = lua_tolstring(L, 1, NULL); + bool reconnect = lua_toboolean(L, 2); + getServer(L)->requestShutdown(msg ? msg : "", reconnect); return 0; } diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h index fd85a8975..e14bef043 100644 --- a/src/script/lua_api/l_server.h +++ b/src/script/lua_api/l_server.h @@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class ModApiServer : public ModApiBase { private: - // request_shutdown() + // request_shutdown([message], [reconnect]) static int l_request_shutdown(lua_State *L); // get_server_status() |