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author | sfan5 <sfan5@live.de> | 2017-01-14 16:48:49 +0100 |
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committer | sfan5 <sfan5@live.de> | 2017-01-18 23:21:01 +0100 |
commit | 7279f0b37335396c85f6bdd7dc67ff56e53df0f9 (patch) | |
tree | be0ee716cf8bc6e5379415a663db91b8a358c8ab /src/script/lua_api | |
parent | c5967f75f0a9827d1b65b384edd6ba07c73ffd2f (diff) | |
download | minetest-7279f0b37335396c85f6bdd7dc67ff56e53df0f9.tar.gz minetest-7279f0b37335396c85f6bdd7dc67ff56e53df0f9.tar.bz2 minetest-7279f0b37335396c85f6bdd7dc67ff56e53df0f9.zip |
Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_particles.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp index 667ac7272..7f415844a 100644 --- a/src/script/lua_api/l_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_object.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" +#include "common/c_content.h" #include "server.h" #include "particles.h" @@ -34,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc., // collision_removal = bool // vertical = bool // texture = e.g."default_wood.png" +// animation = TileAnimation definition +// glow = num int ModApiParticles::l_add_particle(lua_State *L) { MAP_LOCK_REQUIRED; @@ -47,10 +50,13 @@ int ModApiParticles::l_add_particle(lua_State *L) bool collisiondetection, vertical, collision_removal; collisiondetection = vertical = collision_removal = false; + struct TileAnimationParams animation; std::string texture = ""; std::string playername = ""; + u8 glow = 0; + if (lua_gettop(L) > 1) // deprecated { log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition"); @@ -101,11 +107,18 @@ int ModApiParticles::l_add_particle(lua_State *L) collision_removal = getboolfield_default(L, 1, "collision_removal", collision_removal); vertical = getboolfield_default(L, 1, "vertical", vertical); + + lua_getfield(L, 1, "animation"); + animation = read_animation_definition(L, -1); + lua_pop(L, 1); + texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); + + glow = getintfield_default(L, 1, "glow", 0); } getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size, - collisiondetection, collision_removal, vertical, texture); + collisiondetection, collision_removal, vertical, texture, animation, glow); return 1; } @@ -127,6 +140,8 @@ int ModApiParticles::l_add_particle(lua_State *L) // collision_removal = bool // vertical = bool // texture = e.g."default_wood.png" +// animation = TileAnimation definition +// glow = num int ModApiParticles::l_add_particlespawner(lua_State *L) { MAP_LOCK_REQUIRED; @@ -139,9 +154,11 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) time= minexptime= maxexptime= minsize= maxsize= 1; bool collisiondetection, vertical, collision_removal; collisiondetection = vertical = collision_removal = false; + struct TileAnimationParams animation; ServerActiveObject *attached = NULL; std::string texture = ""; std::string playername = ""; + u8 glow = 0; if (lua_gettop(L) > 1) //deprecated { @@ -201,6 +218,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) collision_removal = getboolfield_default(L, 1, "collision_removal", collision_removal); + lua_getfield(L, 1, "animation"); + animation = read_animation_definition(L, -1); + lua_pop(L, 1); + lua_getfield(L, 1, "attached"); if (!lua_isnil(L, -1)) { ObjectRef *ref = ObjectRef::checkobject(L, -1); @@ -211,6 +232,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) vertical = getboolfield_default(L, 1, "vertical", vertical); texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); + glow = getintfield_default(L, 1, "glow", 0); } u32 id = getServer(L)->addParticleSpawner(amount, time, @@ -223,7 +245,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) collision_removal, attached, vertical, - texture, playername); + texture, playername, + animation, glow); lua_pushnumber(L, id); return 1; |