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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-07-08 23:06:33 +0200
committerGitHub <noreply@github.com>2018-07-08 23:06:33 +0200
commita61e1a4dbce39ced7a1da599d87dfcb876613109 (patch)
tree6cd5177133cf93773da851fbe233e2088b67661b /src/script/lua_api
parent94cd2bfeac073bf0ff0c384e4921c90f281747b0 (diff)
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Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Diffstat (limited to 'src/script/lua_api')
-rw-r--r--src/script/lua_api/l_noise.cpp10
-rw-r--r--src/script/lua_api/l_object.cpp4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
index ac3ddd479..e38d319f4 100644
--- a/src/script/lua_api/l_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -40,7 +40,7 @@ int LuaPerlinNoise::l_get_2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val);
return 1;
@@ -166,7 +166,7 @@ int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
@@ -189,8 +189,8 @@ int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
- bool use_buffer = lua_istable(L, 3);
+ v2f p = readParam<v2f>(L, 2);
+ bool use_buffer = lua_istable(L, 3);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
@@ -275,7 +275,7 @@ int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 1ea7d7ff2..14010533e 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -458,7 +458,7 @@ int ObjectRef::l_set_animation(lua_State *L)
// Do it
v2f frames = v2f(1, 1);
if (!lua_isnil(L, 2))
- frames = read_v2f(L, 2);
+ frames = readParam<v2f>(L, 2);
float frame_speed = 15;
if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
@@ -955,7 +955,7 @@ int ObjectRef::l_set_sprite(lua_State *L)
// Do it
v2s16 p(0,0);
if (!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
+ p = readParam<v2s16>(L, 2);
int num_frames = 1;
if (!lua_isnil(L, 3))
num_frames = lua_tonumber(L, 3);