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author | ShadowNinja <shadowninja@minetest.net> | 2017-04-25 13:38:08 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-04-25 13:41:36 -0400 |
commit | 2818d3f2244d2146a5cdb61cd41f6561c514f97c (patch) | |
tree | fa4babb953cd7a017f60a7413c3c90b655415a40 /src/script/scripting_client.cpp | |
parent | db17225a976e20c6628afe70dd6b230673287b4d (diff) | |
download | minetest-2818d3f2244d2146a5cdb61cd41f6561c514f97c.tar.gz minetest-2818d3f2244d2146a5cdb61cd41f6561c514f97c.tar.bz2 minetest-2818d3f2244d2146a5cdb61cd41f6561c514f97c.zip |
Rename Scripting API files for consistency
Diffstat (limited to 'src/script/scripting_client.cpp')
-rw-r--r-- | src/script/scripting_client.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp new file mode 100644 index 000000000..8ff5abcc4 --- /dev/null +++ b/src/script/scripting_client.cpp @@ -0,0 +1,80 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "scripting_client.h" +#include "client.h" +#include "cpp_api/s_internal.h" +#include "lua_api/l_client.h" +#include "lua_api/l_env.h" +#include "lua_api/l_minimap.h" +#include "lua_api/l_storage.h" +#include "lua_api/l_sound.h" +#include "lua_api/l_util.h" +#include "lua_api/l_item.h" +#include "lua_api/l_nodemeta.h" +#include "lua_api/l_localplayer.h" + +ClientScripting::ClientScripting(Client *client): + ScriptApiBase() +{ + setGameDef(client); + + SCRIPTAPI_PRECHECKHEADER + + // Security is mandatory client side + initializeSecurityClient(); + + lua_getglobal(L, "core"); + int top = lua_gettop(L); + + lua_newtable(L); + lua_setfield(L, -2, "ui"); + + InitializeModApi(L, top); + lua_pop(L, 1); + + LuaMinimap::create(L, client->getMinimap()); + + // Push builtin initialization type + lua_pushstring(L, "client"); + lua_setglobal(L, "INIT"); + + infostream << "SCRIPTAPI: Initialized client game modules" << std::endl; +} + +void ClientScripting::InitializeModApi(lua_State *L, int top) +{ + ModApiUtil::InitializeClient(L, top); + ModApiClient::Initialize(L, top); + ModApiStorage::Initialize(L, top); + ModApiEnvMod::InitializeClient(L, top); + + LuaItemStack::Register(L); + StorageRef::Register(L); + LuaMinimap::Register(L); + NodeMetaRef::RegisterClient(L); + LuaLocalPlayer::Register(L); +} + +void ClientScripting::on_client_ready(LocalPlayer *localplayer) +{ + lua_State *L = getStack(); + LuaLocalPlayer::create(L, localplayer); +} |