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authorShadowNinja <shadowninja@minetest.net>2014-12-12 14:49:19 -0500
committerShadowNinja <shadowninja@minetest.net>2017-05-06 15:33:19 -0400
commit43d1f375d18a2fbc547a9b4f23d1354d645856ca (patch)
tree15de6977737b440b9d265f85dc1fe3c71e996a45 /src/script/scripting_client.cpp
parenta024042bf5ad487685e952da7b96ffa845cd7731 (diff)
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Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
Diffstat (limited to 'src/script/scripting_client.cpp')
-rw-r--r--src/script/scripting_client.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp
index b5a5085be..24f70b8c1 100644
--- a/src/script/scripting_client.cpp
+++ b/src/script/scripting_client.cpp
@@ -62,17 +62,17 @@ ClientScripting::ClientScripting(Client *client):
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
- ModApiUtil::InitializeClient(L, top);
- ModApiClient::Initialize(L, top);
- ModApiStorage::Initialize(L, top);
- ModApiEnvMod::InitializeClient(L, top);
-
LuaItemStack::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
+
+ ModApiUtil::InitializeClient(L, top);
+ ModApiClient::Initialize(L, top);
+ ModApiStorage::Initialize(L, top);
+ ModApiEnvMod::InitializeClient(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)