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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/script/scripting_game.h
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'src/script/scripting_game.h')
-rw-r--r--src/script/scripting_game.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/script/scripting_game.h b/src/script/scripting_game.h
deleted file mode 100644
index 970b3e80d..000000000
--- a/src/script/scripting_game.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef SCRIPTING_GAME_H_
-#define SCRIPTING_GAME_H_
-
-#include "cpp_api/s_base.h"
-#include "cpp_api/s_entity.h"
-#include "cpp_api/s_env.h"
-#include "cpp_api/s_inventory.h"
-#include "cpp_api/s_node.h"
-#include "cpp_api/s_player.h"
-#include "cpp_api/s_server.h"
-#include "cpp_api/s_security.h"
-
-/*****************************************************************************/
-/* Scripting <-> Game Interface */
-/*****************************************************************************/
-
-class GameScripting :
- virtual public ScriptApiBase,
- public ScriptApiDetached,
- public ScriptApiEntity,
- public ScriptApiEnv,
- public ScriptApiNode,
- public ScriptApiPlayer,
- public ScriptApiServer,
- public ScriptApiSecurity
-{
-public:
- GameScripting(Server* server);
-
- // use ScriptApiBase::loadMod() to load mods
-
-private:
- void InitializeModApi(lua_State *L, int top);
-};
-
-void log_deprecated(const std::string &message);
-
-#endif /* SCRIPTING_GAME_H_ */