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authorDániel Juhász <juhdanad@gmail.com>2016-07-23 21:11:20 +0200
committerparamat <mat.gregory@virginmedia.com>2017-07-07 22:28:23 +0100
commit3caad3f3c9e319ca67d63231e8c64b2ace855fff (patch)
treef3cb283b7aa28958e2deec7c70dad3a85e1236d4 /src/script/scripting_server.cpp
parenta80ecbee1e838491343af760539a37fac4232048 (diff)
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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
Diffstat (limited to 'src/script/scripting_server.cpp')
-rw-r--r--src/script/scripting_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/script/scripting_server.cpp b/src/script/scripting_server.cpp
index 51e13f04d..01e8e2fb5 100644
--- a/src/script/scripting_server.cpp
+++ b/src/script/scripting_server.cpp
@@ -92,6 +92,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
LuaPerlinNoiseMap::Register(L);
LuaPseudoRandom::Register(L);
LuaPcgRandom::Register(L);
+ LuaRaycast::Register(L);
LuaSecureRandom::Register(L);
LuaVoxelManip::Register(L);
NodeMetaRef::Register(L);