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author | red-001 <red-001@outlook.ie> | 2017-06-30 19:14:39 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-30 20:14:39 +0200 |
commit | f3ad75691aea30d2d68aab19fbfa9031409c39d7 (patch) | |
tree | b73109f1d3d14af91b3593dc80645a1bb70274a8 /src/script/scripting_server.cpp | |
parent | 2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd (diff) | |
download | minetest-f3ad75691aea30d2d68aab19fbfa9031409c39d7.tar.gz minetest-f3ad75691aea30d2d68aab19fbfa9031409c39d7.tar.bz2 minetest-f3ad75691aea30d2d68aab19fbfa9031409c39d7.zip |
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.
This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.
* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.
* Fix the issues with backtrace
* fix most of the issues
* fix code style.
* add a comment
Diffstat (limited to 'src/script/scripting_server.cpp')
-rw-r--r-- | src/script/scripting_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/script/scripting_server.cpp b/src/script/scripting_server.cpp index cd01b0773..51e13f04d 100644 --- a/src/script/scripting_server.cpp +++ b/src/script/scripting_server.cpp @@ -50,6 +50,7 @@ extern "C" { ServerScripting::ServerScripting(Server* server) { setGameDef(server); + setType(ScriptingType::Server); // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() // once the environment has been created |