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authorRogier <rogier777@gmail.com>2017-01-10 04:39:45 +0900
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-11 15:53:56 +0100
commit66479394037baa941cb06d75d3afc79ff4c717a2 (patch)
treeade7d34a6c37987ebbd227df422c5643473194e8 /src/script
parentec30d49e026af2d0cb8329eb66aec48d12e79839 (diff)
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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/script')
-rw-r--r--src/script/lua_api/l_object.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index cfdceb28e..84d14d521 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -137,8 +137,8 @@ int ObjectRef::l_remove(lua_State *L)
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
- UNORDERED_SET<int> child_ids = co->getAttachmentChildIds();
- UNORDERED_SET<int>::iterator it;
+ const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
+ UNORDERED_SET<int>::const_iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
// Child can be NULL if it was deleted earlier
if (ServerActiveObject *child = env->getActiveObject(*it))
@@ -396,8 +396,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
if (co == NULL)
return 0;
// Do it
- ItemGroupList groups = co->getArmorGroups();
- push_groups(L, groups);
+ push_groups(L, co->getArmorGroups());
return 1;
}