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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 15:27:53 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 15:28:33 +0100 |
commit | 7e088fdfe3c77083606bce955624aef1da59bb32 (patch) | |
tree | 00d427e45bbcac528b4aa86b3060c09454cb08cc /src/script | |
parent | bbed01ab62bf2433e103dd18c6c07ff3f503bc57 (diff) | |
download | minetest-7e088fdfe3c77083606bce955624aef1da59bb32.tar.gz minetest-7e088fdfe3c77083606bce955624aef1da59bb32.tar.bz2 minetest-7e088fdfe3c77083606bce955624aef1da59bb32.zip |
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 0f3848aac..d8cfaf82b 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -356,7 +356,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L) ItemStack item = read_item(L, 2, getServer(L)); bool success = co->setWieldedItem(item); if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - getServer(L)->SendInventory(((PlayerSAO*)co)->getPeerID()); + getServer(L)->SendInventory(((PlayerSAO*)co)); } lua_pushboolean(L, success); return 1; |