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author | paramat <mat.gregory@virginmedia.com> | 2015-12-30 04:22:58 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-01-07 05:57:19 +0000 |
commit | 0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 (patch) | |
tree | b84bb2078662a03d65f8088cbb8d6be6c3b807db /src/script | |
parent | bd40ee2b95138139a8cfbef878b3461176688c15 (diff) | |
download | minetest-0bbbc6e13dc8180cf1d98f9866bc72a510162eb3.tar.gz minetest-0bbbc6e13dc8180cf1d98f9866bc72a510162eb3.tar.bz2 minetest-0bbbc6e13dc8180cf1d98f9866bc72a510162eb3.zip |
Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/common/c_content.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 36a5c2ddd..62de2c968 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -481,6 +481,8 @@ ContentFeatures read_content_features(lua_State *L, int index) getboolfield(L, index, "climbable", f.climbable); // Player can build on these getboolfield(L, index, "buildable_to", f.buildable_to); + // Liquids flow into and replace node + getboolfield(L, index, "floodable", f.floodable); // Whether the node is non-liquid, source liquid or flowing liquid f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype", ScriptApiNode::es_LiquidType, LIQUID_NONE); |