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authorsfan5 <sfan5@live.de>2016-11-14 15:28:06 +0100
committersfan5 <sfan5@live.de>2016-11-14 15:28:06 +0100
commit5fd1ef9b589419e2464f5599ea47a2f28f4d7b7b (patch)
tree5008360c4d239d5dfff8eee78b5ea79f69e176dc /src/script
parent93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef (diff)
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Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
Diffstat (limited to 'src/script')
-rw-r--r--src/script/common/c_content.cpp13
-rw-r--r--src/script/common/c_content.h2
-rw-r--r--src/script/common/c_converter.cpp22
-rw-r--r--src/script/common/c_converter.h2
-rw-r--r--src/script/lua_api/l_particles.cpp166
5 files changed, 12 insertions, 193 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index d4a25b68b..f20a65903 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include <json/json.h>
-struct EnumString es_AnimationType[] =
+struct EnumString es_TileAnimationType[] =
{
- {AT_NONE, "none"},
- {AT_VERTICAL_FRAMES, "vertical_frames"},
- {AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
+ {TAT_NONE, "none"},
+ {TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
@@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
+ tiledef.animation.type = (TileAnimationType)
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 32fdb4f04..2a2228b6d 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
-extern struct EnumString es_AnimationType[];
+extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */
diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
index cfb5e26db..f36298915 100644
--- a/src/script/common/c_converter.cpp
+++ b/src/script/common/c_converter.cpp
@@ -513,28 +513,6 @@ int getintfield_default(lua_State *L, int table,
return result;
}
-int check_material_type_param(lua_State *L, int table,
- const char *fieldname, int default_)
-{
- int material_type_param =
- getintfield_default(L, table, fieldname, default_);
- u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
- u32 modulo = (material_type_param & 0x00000F00) >> 8;
- u32 srcFact = (material_type_param & 0x000000F0) >> 4;
- u32 dstFact = material_type_param & 0x0000000F;
- if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
- return material_type_param;
- } else {
- std::ostringstream error_text;
- error_text << "Incorrect material_type_param value ";
- error_text << "for particle or particle spawner.";
- error_text << std::endl;
- throw LuaError(error_text.str());
- return 0;
- }
-}
-
-
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
index 71ac735c1..a5fbee765 100644
--- a/src/script/common/c_converter.h
+++ b/src/script/common/c_converter.h
@@ -45,8 +45,6 @@ float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
-int check_material_type_param(lua_State *L, int table,
- const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index b0a57ce6d..667ac7272 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
-#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
- float frame_or_loop_length = -1;
-
- AnimationType animation_type = AT_NONE;
-
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
std::string texture = "";
std::string playername = "";
- u32 material_type_param = 0;
- u8 glow = 0;
-
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@@ -109,61 +94,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got first_frame=" << first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
- glow = getintfield_default (L, 1, "glow", 0);
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
- size, collisiondetection, collision_removal, vertical,
- texture, material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- first_frame, frame_or_loop_length, loop_animation, glow);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+ collisiondetection, collision_removal, vertical, texture);
return 1;
}
@@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 min_first_frame = 0;
- u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
- AnimationType animation_type = AT_NONE;
- float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
- u32 material_type_param = 0;
- u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
-
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- max_first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "max_first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got max_first_frame="
- << max_first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
- glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
- texture,
- playername,
- material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- min_first_frame, max_first_frame,
- frame_or_loop_length,
- loop_animation,
- glow);
+ texture, playername);
lua_pushnumber(L, id);
+
return 1;
}