aboutsummaryrefslogtreecommitdiff
path: root/src/script
diff options
context:
space:
mode:
authorShadowNinja <shadowninja@minetest.net>2015-10-29 14:48:10 -0400
committerShadowNinja <shadowninja@minetest.net>2015-10-31 13:28:58 -0400
commit9269a0ecc7267822bc5ac5af95ad4977bdc94fec (patch)
tree1cf8639cc0a6b367670ac673780f321f85b467be /src/script
parentb872df6ef6a15ae4624b35ea7b8960bc24da1128 (diff)
downloadminetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.tar.gz
minetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.tar.bz2
minetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.zip
Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
Diffstat (limited to 'src/script')
-rw-r--r--src/script/common/c_types.h4
-rw-r--r--src/script/cpp_api/s_async.cpp8
-rw-r--r--src/script/cpp_api/s_base.cpp20
-rw-r--r--src/script/cpp_api/s_base.h6
4 files changed, 18 insertions, 20 deletions
diff --git a/src/script/common/c_types.h b/src/script/common/c_types.h
index 706470737..056f30251 100644
--- a/src/script/common/c_types.h
+++ b/src/script/common/c_types.h
@@ -52,10 +52,10 @@ public:
}
};
-class LuaError : public ServerError
+class LuaError : public ModError
{
public:
- LuaError(const std::string &s) : ServerError(s) {}
+ LuaError(const std::string &s) : ModError(s) {}
};
diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp
index 171632633..9bf3fcf49 100644
--- a/src/script/cpp_api/s_async.cpp
+++ b/src/script/cpp_api/s_async.cpp
@@ -243,8 +243,12 @@ void* AsyncWorkerThread::run()
lua_State *L = getStack();
std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
- if (!loadScript(script)) {
- FATAL_ERROR("execution of async base environment failed!");
+ try {
+ loadScript(script);
+ } catch (const ModError &e) {
+ errorstream << "Execution of async base environment failed: "
+ << e.what() << std::endl;
+ FATAL_ERROR("Execution of async base environment failed");
}
int error_handler = PUSH_ERROR_HANDLER(L);
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
index 78b70e499..b40d31533 100644
--- a/src/script/cpp_api/s_base.cpp
+++ b/src/script/cpp_api/s_base.cpp
@@ -119,15 +119,15 @@ ScriptApiBase::~ScriptApiBase()
lua_close(m_luastack);
}
-bool ScriptApiBase::loadMod(const std::string &script_path,
- const std::string &mod_name, std::string *error)
+void ScriptApiBase::loadMod(const std::string &script_path,
+ const std::string &mod_name)
{
ModNameStorer mod_name_storer(getStack(), mod_name);
- return loadScript(script_path, error);
+ loadScript(script_path);
}
-bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
+void ScriptApiBase::loadScript(const std::string &script_path)
{
verbosestream << "Loading and running script from " << script_path << std::endl;
@@ -144,17 +144,11 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
ok = ok && !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
- if (error)
- *error = error_msg;
- errorstream << "========== ERROR FROM LUA ===========" << std::endl
- << "Failed to load and run script from " << std::endl
- << script_path << ":" << std::endl << std::endl
- << error_msg << std::endl << std::endl
- << "======= END OF ERROR FROM LUA ========" << std::endl;
- lua_pop(L, 1); // Pop error message from stack
+ lua_pop(L, 2); // Pop error message and error handler
+ throw ModError("Failed to load and run script from " +
+ script_path + ":\n" + error_msg);
}
lua_pop(L, 1); // Pop error handler
- return ok;
}
// Push the list of callbacks (a lua table).
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index d490f7dfd..20f4bc11b 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -63,9 +63,9 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
- bool loadMod(const std::string &script_path, const std::string &mod_name,
- std::string *error=NULL);
- bool loadScript(const std::string &script_path, std::string *error=NULL);
+ // These throw a ModError on failure
+ void loadMod(const std::string &script_path, const std::string &mod_name);
+ void loadScript(const std::string &script_path);
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);