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author | SmallJoker <mk939@ymail.com> | 2017-04-01 20:38:14 +0200 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-05-03 03:16:20 +0100 |
commit | f9fdb48dc85e53253ef93972355d3c7bc9d0ffb0 (patch) | |
tree | 96314426d03fffb6881bfc36bb961d2f6366fbf7 /src/script | |
parent | bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 (diff) | |
download | minetest-f9fdb48dc85e53253ef93972355d3c7bc9d0ffb0.tar.gz minetest-f9fdb48dc85e53253ef93972355d3c7bc9d0ffb0.tar.bz2 minetest-f9fdb48dc85e53253ef93972355d3c7bc9d0ffb0.zip |
Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 9 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.h | 1 |
2 files changed, 0 insertions, 10 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 4b44bb709..177df55f3 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -68,14 +68,6 @@ int LuaLocalPlayer::l_get_name(lua_State *L) return 1; } -int LuaLocalPlayer::l_is_teleported(lua_State *L) -{ - LocalPlayer *player = getobject(L, 1); - - lua_pushboolean(L, player->got_teleported); - return 1; -} - int LuaLocalPlayer::l_is_attached(lua_State *L) { LocalPlayer *player = getobject(L, 1); @@ -386,7 +378,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, get_velocity), luamethod(LuaLocalPlayer, get_hp), luamethod(LuaLocalPlayer, get_name), - luamethod(LuaLocalPlayer, is_teleported), luamethod(LuaLocalPlayer, is_attached), luamethod(LuaLocalPlayer, is_touching_ground), luamethod(LuaLocalPlayer, is_in_liquid), diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 1070857c5..6ec3f4c09 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -39,7 +39,6 @@ private: static int l_get_name(lua_State *L); - static int l_is_teleported(lua_State *L); static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); |