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author | Perttu Ahola <celeron55@gmail.com> | 2011-12-28 17:34:07 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-28 17:34:07 +0200 |
commit | 7937813c98255736c6847fe2d1302e0c6b309b04 (patch) | |
tree | 584c26ef63d273473c44fae577faa07bfb3b4e36 /src/scriptapi.cpp | |
parent | ad4040d982ad0a52a27df262351fd747b5408265 (diff) | |
download | minetest-7937813c98255736c6847fe2d1302e0c6b309b04.tar.gz minetest-7937813c98255736c6847fe2d1302e0c6b309b04.tar.bz2 minetest-7937813c98255736c6847fe2d1302e0c6b309b04.zip |
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r-- | src/scriptapi.cpp | 110 |
1 files changed, 77 insertions, 33 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 4839f2ac4..23336e32d 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name) +"\"contains unallowed characters"); } +static void push_v3f(lua_State *L, v3f p) +{ + lua_newtable(L); + lua_pushnumber(L, p.X); + lua_setfield(L, -2, "x"); + lua_pushnumber(L, p.Y); + lua_setfield(L, -2, "y"); + lua_pushnumber(L, p.Z); + lua_setfield(L, -2, "z"); +} + +static v2s16 read_v2s16(lua_State *L, int index) +{ + v2s16 p; + luaL_checktype(L, index, LUA_TTABLE); + lua_getfield(L, index, "x"); + p.X = lua_tonumber(L, -1); + lua_pop(L, 1); + lua_getfield(L, index, "y"); + p.Y = lua_tonumber(L, -1); + lua_pop(L, 1); + return p; +} + +static v2f read_v2f(lua_State *L, int index) +{ + v2f p; + luaL_checktype(L, index, LUA_TTABLE); + lua_getfield(L, index, "x"); + p.X = lua_tonumber(L, -1); + lua_pop(L, 1); + lua_getfield(L, index, "y"); + p.Y = lua_tonumber(L, -1); + lua_pop(L, 1); + return p; +} + static v3f readFloatPos(lua_State *L, int index) { v3f pos; @@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index) static void pushFloatPos(lua_State *L, v3f p) { p /= BS; - lua_newtable(L); - lua_pushnumber(L, p.X); - lua_setfield(L, -2, "x"); - lua_pushnumber(L, p.Y); - lua_setfield(L, -2, "y"); - lua_pushnumber(L, p.Z); - lua_setfield(L, -2, "z"); + push_v3f(L, p); } static void pushpos(lua_State *L, v3s16 p) @@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale) return box; } -static v2s16 read_v2s16(lua_State *L, int index) -{ - v2s16 p; - luaL_checktype(L, index, LUA_TTABLE); - lua_getfield(L, index, "x"); - p.X = lua_tonumber(L, -1); - lua_pop(L, 1); - lua_getfield(L, index, "y"); - p.Y = lua_tonumber(L, -1); - lua_pop(L, 1); - return p; -} - -static v2f read_v2f(lua_State *L, int index) -{ - v2f p; - luaL_checktype(L, index, LUA_TTABLE); - lua_getfield(L, index, "x"); - p.X = lua_tonumber(L, -1); - lua_pop(L, 1); - lua_getfield(L, index, "y"); - p.Y = lua_tonumber(L, -1); - lua_pop(L, 1); - return p; -} - static bool getstringfield(lua_State *L, int table, const char *fieldname, std::string &result) { @@ -2222,6 +2227,42 @@ private: return 1; } + // get_look_dir(self) + static int l_get_look_dir(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerRemotePlayer *player = getplayer(ref); + if(player == NULL) return 0; + // Do it + float pitch = player->getRadPitch(); + float yaw = player->getRadYaw(); + v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw)); + push_v3f(L, v); + return 1; + } + + // get_look_pitch(self) + static int l_get_look_pitch(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerRemotePlayer *player = getplayer(ref); + if(player == NULL) return 0; + // Do it + lua_pushnumber(L, player->getRadPitch()); + return 1; + } + + // get_look_yaw(self) + static int l_get_look_yaw(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerRemotePlayer *player = getplayer(ref); + if(player == NULL) return 0; + // Do it + lua_pushnumber(L, player->getRadYaw()); + return 1; + } + public: ObjectRef(ServerActiveObject *object): m_object(object) @@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = { method(ObjectRef, inventory_get_list), method(ObjectRef, get_wielded_itemstring), method(ObjectRef, get_wielded_item), + method(ObjectRef, get_look_dir), + method(ObjectRef, get_look_pitch), + method(ObjectRef, get_look_yaw), {0,0} }; |