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author | sapier <Sapier at GMX dot net> | 2013-05-25 00:51:02 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-05-25 00:51:02 +0200 |
commit | ab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch) | |
tree | 9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/scriptapi_nodemeta.cpp | |
parent | 865f380c91ced850d1a499c91aa2ab5489624802 (diff) | |
download | minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.tar.gz minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.tar.bz2 minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.zip |
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/scriptapi_nodemeta.cpp')
-rw-r--r-- | src/scriptapi_nodemeta.cpp | 571 |
1 files changed, 0 insertions, 571 deletions
diff --git a/src/scriptapi_nodemeta.cpp b/src/scriptapi_nodemeta.cpp deleted file mode 100644 index b66c9a023..000000000 --- a/src/scriptapi_nodemeta.cpp +++ /dev/null @@ -1,571 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_nodemeta.h" -#include "map.h" -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_inventory.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" -#include "scriptapi_object.h" - - -/* - NodeMetaRef -*/ -NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg) -{ - luaL_checktype(L, narg, LUA_TUSERDATA); - void *ud = luaL_checkudata(L, narg, className); - if(!ud) luaL_typerror(L, narg, className); - return *(NodeMetaRef**)ud; // unbox pointer -} - -NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create) -{ - NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p); - if(meta == NULL && auto_create) - { - meta = new NodeMetadata(ref->m_env->getGameDef()); - ref->m_env->getMap().setNodeMetadata(ref->m_p, meta); - } - return meta; -} - -void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref) -{ - // NOTE: This same code is in rollback_interface.cpp - // Inform other things that the metadata has changed - v3s16 blockpos = getNodeBlockPos(ref->m_p); - MapEditEvent event; - event.type = MEET_BLOCK_NODE_METADATA_CHANGED; - event.p = blockpos; - ref->m_env->getMap().dispatchEvent(&event); - // Set the block to be saved - MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos); - if(block) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "NodeMetaRef::reportMetadataChange"); -} - -// Exported functions - -// garbage collector -int NodeMetaRef::gc_object(lua_State *L) { - NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1)); - delete o; - return 0; -} - -// get_string(self, name) -int NodeMetaRef::l_get_string(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = luaL_checkstring(L, 2); - - NodeMetadata *meta = getmeta(ref, false); - if(meta == NULL){ - lua_pushlstring(L, "", 0); - return 1; - } - std::string str = meta->getString(name); - lua_pushlstring(L, str.c_str(), str.size()); - return 1; -} - -// set_string(self, name, var) -int NodeMetaRef::l_set_string(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = luaL_checkstring(L, 2); - size_t len = 0; - const char *s = lua_tolstring(L, 3, &len); - std::string str(s, len); - - NodeMetadata *meta = getmeta(ref, !str.empty()); - if(meta == NULL || str == meta->getString(name)) - return 0; - meta->setString(name, str); - reportMetadataChange(ref); - return 0; -} - -// get_int(self, name) -int NodeMetaRef::l_get_int(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = lua_tostring(L, 2); - - NodeMetadata *meta = getmeta(ref, false); - if(meta == NULL){ - lua_pushnumber(L, 0); - return 1; - } - std::string str = meta->getString(name); - lua_pushnumber(L, stoi(str)); - return 1; -} - -// set_int(self, name, var) -int NodeMetaRef::l_set_int(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = lua_tostring(L, 2); - int a = lua_tointeger(L, 3); - std::string str = itos(a); - - NodeMetadata *meta = getmeta(ref, true); - if(meta == NULL || str == meta->getString(name)) - return 0; - meta->setString(name, str); - reportMetadataChange(ref); - return 0; -} - -// get_float(self, name) -int NodeMetaRef::l_get_float(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = lua_tostring(L, 2); - - NodeMetadata *meta = getmeta(ref, false); - if(meta == NULL){ - lua_pushnumber(L, 0); - return 1; - } - std::string str = meta->getString(name); - lua_pushnumber(L, stof(str)); - return 1; -} - -// set_float(self, name, var) -int NodeMetaRef::l_set_float(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - std::string name = lua_tostring(L, 2); - float a = lua_tonumber(L, 3); - std::string str = ftos(a); - - NodeMetadata *meta = getmeta(ref, true); - if(meta == NULL || str == meta->getString(name)) - return 0; - meta->setString(name, str); - reportMetadataChange(ref); - return 0; -} - -// get_inventory(self) -int NodeMetaRef::l_get_inventory(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - getmeta(ref, true); // try to ensure the metadata exists - InvRef::createNodeMeta(L, ref->m_p); - return 1; -} - -// to_table(self) -int NodeMetaRef::l_to_table(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - - NodeMetadata *meta = getmeta(ref, true); - if(meta == NULL){ - lua_pushnil(L); - return 1; - } - lua_newtable(L); - // fields - lua_newtable(L); - { - std::map<std::string, std::string> fields = meta->getStrings(); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - lua_pushlstring(L, name.c_str(), name.size()); - lua_pushlstring(L, value.c_str(), value.size()); - lua_settable(L, -3); - } - } - lua_setfield(L, -2, "fields"); - // inventory - lua_newtable(L); - Inventory *inv = meta->getInventory(); - if(inv){ - std::vector<const InventoryList*> lists = inv->getLists(); - for(std::vector<const InventoryList*>::const_iterator - i = lists.begin(); i != lists.end(); i++){ - inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L); - lua_setfield(L, -2, (*i)->getName().c_str()); - } - } - lua_setfield(L, -2, "inventory"); - return 1; -} - -// from_table(self, table) -int NodeMetaRef::l_from_table(lua_State *L) -{ - NodeMetaRef *ref = checkobject(L, 1); - int base = 2; - - if(lua_isnil(L, base)){ - // No metadata - ref->m_env->getMap().removeNodeMetadata(ref->m_p); - lua_pushboolean(L, true); - return 1; - } - - // Has metadata; clear old one first - ref->m_env->getMap().removeNodeMetadata(ref->m_p); - // Create new metadata - NodeMetadata *meta = getmeta(ref, true); - // Set fields - lua_getfield(L, base, "fields"); - int fieldstable = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, fieldstable) != 0){ - // key at index -2 and value at index -1 - std::string name = lua_tostring(L, -2); - size_t cl; - const char *cs = lua_tolstring(L, -1, &cl); - std::string value(cs, cl); - meta->setString(name, value); - lua_pop(L, 1); // removes value, keeps key for next iteration - } - // Set inventory - Inventory *inv = meta->getInventory(); - lua_getfield(L, base, "inventory"); - int inventorytable = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, inventorytable) != 0){ - // key at index -2 and value at index -1 - std::string name = lua_tostring(L, -2); - inventory_set_list_from_lua(inv, name.c_str(), L, -1); - lua_pop(L, 1); // removes value, keeps key for next iteration - } - reportMetadataChange(ref); - lua_pushboolean(L, true); - return 1; -} - - -NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env): - m_p(p), - m_env(env) -{ -} - -NodeMetaRef::~NodeMetaRef() -{ -} - -// Creates an NodeMetaRef and leaves it on top of stack -// Not callable from Lua; all references are created on the C side. -void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env) -{ - NodeMetaRef *o = new NodeMetaRef(p, env); - //infostream<<"NodeMetaRef::create: o="<<o<<std::endl; - *(void **)(lua_newuserdata(L, sizeof(void *))) = o; - luaL_getmetatable(L, className); - lua_setmetatable(L, -2); -} - -void NodeMetaRef::Register(lua_State *L) -{ - lua_newtable(L); - int methodtable = lua_gettop(L); - luaL_newmetatable(L, className); - int metatable = lua_gettop(L); - - lua_pushliteral(L, "__metatable"); - lua_pushvalue(L, methodtable); - lua_settable(L, metatable); // hide metatable from Lua getmetatable() - - lua_pushliteral(L, "__index"); - lua_pushvalue(L, methodtable); - lua_settable(L, metatable); - - lua_pushliteral(L, "__gc"); - lua_pushcfunction(L, gc_object); - lua_settable(L, metatable); - - lua_pop(L, 1); // drop metatable - - luaL_openlib(L, 0, methods, 0); // fill methodtable - lua_pop(L, 1); // drop methodtable - - // Cannot be created from Lua - //lua_register(L, className, create_object); -} - -const char NodeMetaRef::className[] = "NodeMetaRef"; -const luaL_reg NodeMetaRef::methods[] = { - luamethod(NodeMetaRef, get_string), - luamethod(NodeMetaRef, set_string), - luamethod(NodeMetaRef, get_int), - luamethod(NodeMetaRef, set_int), - luamethod(NodeMetaRef, get_float), - luamethod(NodeMetaRef, set_float), - luamethod(NodeMetaRef, get_inventory), - luamethod(NodeMetaRef, to_table), - luamethod(NodeMetaRef, from_table), - {0,0} -}; - -/* - Node metadata inventory callbacks -*/ - -// Return number of accepted items to be moved -int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_move")) - return count; - - // function(pos, from_list, from_index, to_list, to_index, count, player) - // pos - push_v3s16(L, p); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_move should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be put -int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_put")) - return stack.count; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_put should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be taken -int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_take")) - return stack.count; - - // Call function(pos, listname, index, count, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_take should return a number"); - return luaL_checkinteger(L, -1); -} - -// Report moved items -void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_move")) - return; - - // function(pos, from_list, from_index, to_list, to_index, count, player) - // pos - push_v3s16(L, p); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -// Report put items -void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_put")) - return; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -// Report taken items -void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_take")) - return; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} |