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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/scriptapi_object.h
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/scriptapi_object.h')
-rw-r--r--src/scriptapi_object.h238
1 files changed, 0 insertions, 238 deletions
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
deleted file mode 100644
index 82535ee94..000000000
--- a/src/scriptapi_object.h
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_OBJECT_H_
-#define LUA_OBJECT_H_
-
-extern "C" {
-#include <lua.h>
-#include <lauxlib.h>
-}
-
-#include "serverobject.h"
-#include "content_sao.h"
-#include "player.h"
-
-/*
- ObjectRef
-*/
-
-class ObjectRef
-{
-private:
- ServerActiveObject *m_object;
-
- static const char className[];
- static const luaL_reg methods[];
-public:
- static ObjectRef *checkobject(lua_State *L, int narg);
-
- static ServerActiveObject* getobject(ObjectRef *ref);
-private:
- static LuaEntitySAO* getluaobject(ObjectRef *ref);
-
- static PlayerSAO* getplayersao(ObjectRef *ref);
-
- static Player* getplayer(ObjectRef *ref);
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L);
-
- // remove(self)
- static int l_remove(lua_State *L);
-
- // getpos(self)
- // returns: {x=num, y=num, z=num}
- static int l_getpos(lua_State *L);
-
- // setpos(self, pos)
- static int l_setpos(lua_State *L);
-
- // moveto(self, pos, continuous=false)
- static int l_moveto(lua_State *L);
-
- // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
- static int l_punch(lua_State *L);
-
- // right_click(self, clicker); clicker = an another ObjectRef
- static int l_right_click(lua_State *L);
-
- // set_hp(self, hp)
- // hp = number of hitpoints (2 * number of hearts)
- // returns: nil
- static int l_set_hp(lua_State *L);
-
- // get_hp(self)
- // returns: number of hitpoints (2 * number of hearts)
- // 0 if not applicable to this type of object
- static int l_get_hp(lua_State *L);
-
- // get_inventory(self)
- static int l_get_inventory(lua_State *L);
-
- // get_wield_list(self)
- static int l_get_wield_list(lua_State *L);
-
- // get_wield_index(self)
- static int l_get_wield_index(lua_State *L);
-
- // get_wielded_item(self)
- static int l_get_wielded_item(lua_State *L);
-
- // set_wielded_item(self, itemstack or itemstring or table or nil)
- static int l_set_wielded_item(lua_State *L);
-
- // set_armor_groups(self, groups)
- static int l_set_armor_groups(lua_State *L);
-
- // set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
- static int l_set_physics_override(lua_State *L);
-
- // set_animation(self, frame_range, frame_speed, frame_blend)
- static int l_set_animation(lua_State *L);
-
- // set_bone_position(self, std::string bone, v3f position, v3f rotation)
- static int l_set_bone_position(lua_State *L);
-
- // set_attach(self, parent, bone, position, rotation)
- static int l_set_attach(lua_State *L);
-
- // set_detach(self)
- static int l_set_detach(lua_State *L);
-
- // set_properties(self, properties)
- static int l_set_properties(lua_State *L);
-
- /* LuaEntitySAO-only */
-
- // setvelocity(self, {x=num, y=num, z=num})
- static int l_setvelocity(lua_State *L);
-
- // getvelocity(self)
- static int l_getvelocity(lua_State *L);
-
- // setacceleration(self, {x=num, y=num, z=num})
- static int l_setacceleration(lua_State *L);
-
- // getacceleration(self)
- static int l_getacceleration(lua_State *L);
-
- // setyaw(self, radians)
- static int l_setyaw(lua_State *L);
-
- // getyaw(self)
- static int l_getyaw(lua_State *L);
-
- // settexturemod(self, mod)
- static int l_settexturemod(lua_State *L);
-
- // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
- // select_horiz_by_yawpitch=false)
- static int l_setsprite(lua_State *L);
-
- // DEPRECATED
- // get_entity_name(self)
- static int l_get_entity_name(lua_State *L);
-
- // get_luaentity(self)
- static int l_get_luaentity(lua_State *L);
-
- /* Player-only */
-
- // is_player(self)
- static int l_is_player(lua_State *L);
-
- // get_player_name(self)
- static int l_get_player_name(lua_State *L);
-
- // get_look_dir(self)
- static int l_get_look_dir(lua_State *L);
-
- // get_look_pitch(self)
- static int l_get_look_pitch(lua_State *L);
-
- // get_look_yaw(self)
- static int l_get_look_yaw(lua_State *L);
-
- // set_look_pitch(self, radians)
- static int l_set_look_pitch(lua_State *L);
-
- // set_look_yaw(self, radians)
- static int l_set_look_yaw(lua_State *L);
-
- // set_inventory_formspec(self, formspec)
- static int l_set_inventory_formspec(lua_State *L);
-
- // get_inventory_formspec(self) -> formspec
- static int l_get_inventory_formspec(lua_State *L);
-
- // get_player_control(self)
- static int l_get_player_control(lua_State *L);
-
- // get_player_control_bits(self)
- static int l_get_player_control_bits(lua_State *L);
-
- // hud_add(self, id, form)
- static int l_hud_add(lua_State *L);
-
- // hud_rm(self, id)
- static int l_hud_remove(lua_State *L);
-
- // hud_change(self, id, stat, data)
- static int l_hud_change(lua_State *L);
-
- // hud_get(self, id)
- static int l_hud_get(lua_State *L);
-
- // hud_set_flags(self, flags)
- static int l_hud_set_flags(lua_State *L);
-
-public:
- ObjectRef(ServerActiveObject *object);
-
- ~ObjectRef();
-
- // Creates an ObjectRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerActiveObject *object);
-
- static void set_null(lua_State *L);
-
- static void Register(lua_State *L);
-};
-
-/*****************************************************************************/
-/* scriptapi internal */
-/*****************************************************************************/
-// Creates a new anonymous reference if cobj=NULL or id=0
-void objectref_get_or_create(lua_State *L,
- ServerActiveObject *cobj);
-void objectref_get(lua_State *L, u16 id);
-void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop);
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
-
-#endif /* LUA_OBJECT_H_ */