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authorfairiestoy <johannesvk@web.de>2013-09-11 16:59:48 +0200
committerKahrl <kahrl@gmx.net>2013-10-01 15:03:03 +0200
commit2170c9958a455c228459c795857ec1a890cd05c5 (patch)
tree83e79810d6481fa2f80839e9882a330f948e1f03 /src/serialization.cpp
parent2134316c8083274fb1c7645cbb1ceab745073e84 (diff)
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Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
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