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author | Kahrl <kahrl@gmx.net> | 2011-11-20 20:16:15 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-01 12:06:39 +0200 |
commit | 2ca00fa585087f2097796d994d378708041a7194 (patch) | |
tree | b2aecfa7d40b17f3b5eeac3b27942767c2b2aeec /src/server.cpp | |
parent | 1901158b3eacc95d945becea62ac28039618f460 (diff) | |
download | minetest-2ca00fa585087f2097796d994d378708041a7194.tar.gz minetest-2ca00fa585087f2097796d994d378708041a7194.tar.bz2 minetest-2ca00fa585087f2097796d994d378708041a7194.zip |
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 73 |
1 files changed, 42 insertions, 31 deletions
diff --git a/src/server.cpp b/src/server.cpp index 5646c0ac9..660fdfea9 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2171,20 +2171,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) password[PASSWORD_SIZE-1] = 0; } - std::string checkpwd; - if(m_authmanager.exists(playername)) - { - checkpwd = m_authmanager.getPassword(playername); - } - else + // Add player to auth manager + if(m_authmanager.exists(playername) == false) { - checkpwd = g_settings->get("default_password"); + std::wstring default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string translated_default_password = + translatePassword(playername, default_password); + + // If default_password is empty, allow any initial password + if (default_password.length() == 0) + translated_default_password = password; + + infostream<<"Server: adding player "<<playername + <<" to auth manager"<<std::endl; + m_authmanager.add(playername); + m_authmanager.setPassword(playername, translated_default_password); + m_authmanager.setPrivs(playername, + stringToPrivs(g_settings->get("default_privs"))); + m_authmanager.save(); } - + + std::string checkpwd = m_authmanager.getPassword(playername); + /*infostream<<"Server: Client gave password '"<<password <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/ - - if(password != checkpwd && m_authmanager.exists(playername)) + + if(password != checkpwd) { infostream<<"Server: peer_id="<<peer_id <<": supplied invalid password for " @@ -2193,23 +2206,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) return; } - // Add player to auth manager - if(m_authmanager.exists(playername) == false) - { - infostream<<"Server: adding player "<<playername - <<" to auth manager"<<std::endl; - m_authmanager.add(playername); - m_authmanager.setPassword(playername, checkpwd); - m_authmanager.setPrivs(playername, - stringToPrivs(g_settings->get("default_privs"))); - m_authmanager.save(); - } - // Enforce user limit. // Don't enforce for users that have some admin right if(m_clients.size() >= g_settings->getU16("max_users") && (m_authmanager.getPrivs(playername) - & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 && + & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 && playername != g_settings->get("name")) { SendAccessDenied(m_con, peer_id, L"Too many users."); @@ -2217,7 +2218,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } // Get player - Player *player = emergePlayer(playername, password, peer_id); + Player *player = emergePlayer(playername, peer_id); // If failed, cancel if(player == NULL) @@ -4678,6 +4679,22 @@ std::wstring Server::getStatusString() return os.str(); } +void Server::setPlayerPassword(const std::string &name, const std::wstring &password) +{ + // Add player to auth manager + if(m_authmanager.exists(name) == false) + { + infostream<<"Server: adding player "<<name + <<" to auth manager"<<std::endl; + m_authmanager.add(name); + m_authmanager.setPrivs(name, + stringToPrivs(g_settings->get("default_privs"))); + } + // Change password and save + m_authmanager.setPassword(name, translatePassword(name, password)); + m_authmanager.save(); +} + // Saves g_settings to configpath given at initialization void Server::saveConfig() { @@ -4813,7 +4830,7 @@ v3f findSpawnPos(ServerMap &map) return intToFloat(nodepos, BS); } -Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id) +Player *Server::emergePlayer(const char *name, u16 peer_id) { /* Try to get an existing player @@ -4859,12 +4876,6 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id Create a new player */ { - // Add authentication stuff - m_authmanager.add(name); - m_authmanager.setPassword(name, password); - m_authmanager.setPrivs(name, - stringToPrivs(g_settings->get("default_privs"))); - /* Set player position */ infostream<<"Server: Finding spawn place for player \"" |