diff options
author | Perttu Ahola <celeron55@gmail.com> | 2011-12-02 17:19:42 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-02 17:19:42 +0200 |
commit | 67c21fc42f79f5efe74e4c8194944ac834224069 (patch) | |
tree | fc9eae9ffcb1ac48fea0c84340262bef9a1d7e65 /src/server.cpp | |
parent | c2d266efc69ad9a578e50dd0a2594f3c20d14eba (diff) | |
download | minetest-67c21fc42f79f5efe74e4c8194944ac834224069.tar.gz minetest-67c21fc42f79f5efe74e4c8194944ac834224069.tar.bz2 minetest-67c21fc42f79f5efe74e4c8194944ac834224069.zip |
Fix sending of player hp (was sent all the time)
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 61 |
1 files changed, 33 insertions, 28 deletions
diff --git a/src/server.cpp b/src/server.cpp index 786a3600e..cb515e0d0 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1283,6 +1283,8 @@ void Server::AsyncRunStep() JMutexAutoLock lock(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); + ScopeProfiler sp(g_profiler, "Server: handle players"); + //float player_max_speed = BS * 4.0; // Normal speed float player_max_speed = BS * 20; // Fast speed float player_max_speed_up = BS * 20; @@ -1332,7 +1334,7 @@ void Server::AsyncRunStep() } /* - Handle player HPs + Handle player HPs (die if hp=0) */ HandlePlayerHP(player, 0); @@ -1591,7 +1593,7 @@ void Server::AsyncRunStep() JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); - //ScopeProfiler sp(g_profiler, "Server: sending object messages"); + ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id // Value = data sent by object @@ -3983,6 +3985,7 @@ void Server::BroadcastChatMessage(const std::wstring &message) void Server::SendPlayerHP(Player *player) { SendHP(m_con, player->peer_id, player->hp); + static_cast<ServerRemotePlayer*>(player)->m_hp_not_sent = false; } void Server::SendMovePlayer(Player *player) @@ -4381,39 +4384,41 @@ void Server::HandlePlayerHP(Player *player, s16 damage) if(srp->m_respawn_active) return; + if(damage == 0) + return; + if(player->hp > damage) { player->hp -= damage; SendPlayerHP(player); + return; + } + + infostream<<"Server::HandlePlayerHP(): Player " + <<player->getName()<<" dies"<<std::endl; + + player->hp = 0; + + //TODO: Throw items around + + // Handle players that are not connected + if(player->peer_id == PEER_ID_INEXISTENT){ + RespawnPlayer(player); + return; + } + + SendPlayerHP(player); + + RemoteClient *client = getClient(player->peer_id); + if(client->net_proto_version >= 3) + { + SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0)); + srp->m_removed = true; + srp->m_respawn_active = true; } else { - infostream<<"Server::HandlePlayerHP(): Player " - <<player->getName()<<" dies"<<std::endl; - - player->hp = 0; - - //TODO: Throw items around - - // Handle players that are not connected - if(player->peer_id == PEER_ID_INEXISTENT){ - RespawnPlayer(player); - return; - } - - SendPlayerHP(player); - - RemoteClient *client = getClient(player->peer_id); - if(client->net_proto_version >= 3) - { - SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0)); - srp->m_removed = true; - srp->m_respawn_active = true; - } - else - { - RespawnPlayer(player); - } + RespawnPlayer(player); } } |