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authorLoïc Blot <nerzhul@users.noreply.github.com>2019-02-03 09:11:45 +0100
committerGitHub <noreply@github.com>2019-02-03 09:11:45 +0100
commit70672e1cb7634afc8f884c3ff8a6dca1448abff7 (patch)
treea27ae708a28265a8803ab2ea3099a412c285849a /src/server.cpp
parent23ea02c79cde40a25fea9eb1c97d216d25f8590d (diff)
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Force player save before kicking on player shutdown (#8157)
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 41ac87527..7db06acbf 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -257,6 +257,7 @@ Server::~Server()
if (kick_msg.empty()) {
kick_msg = g_settings->get("kick_msg_shutdown");
}
+ m_env->saveLoadedPlayers(true);
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
}