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author | Perttu Ahola <celeron55@gmail.com> | 2011-12-02 12:18:19 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-02 12:18:19 +0200 |
commit | 932988af4650cdd844669d4cd238907409413db6 (patch) | |
tree | daf1c4ad19fc2a95a141711b56f67a99be981c54 /src/server.cpp | |
parent | 69bc9224dbfb5609af140d8ec5c791763e3f4295 (diff) | |
download | minetest-932988af4650cdd844669d4cd238907409413db6.tar.gz minetest-932988af4650cdd844669d4cd238907409413db6.tar.bz2 minetest-932988af4650cdd844669d4cd238907409413db6.zip |
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server.cpp b/src/server.cpp index f12fd261e..3b2b45225 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2381,7 +2381,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } else if(command == TOSERVER_SIGNNODETEXT) { - if((getPlayerPrivs(player) & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_INTERACT) == 0) return; /* u16 command @@ -2562,7 +2562,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Disallow moving items in elsewhere than player's inventory // if not allowed to build - if((getPlayerPrivs(player) & PRIV_BUILD) == 0 + if((getPlayerPrivs(player) & PRIV_INTERACT) == 0 && (ma->from_inv != "current_player" || ma->to_inv != "current_player")) { @@ -2628,7 +2628,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { IDropAction *da = (IDropAction*)a; // Disallow dropping items if not allowed to build - if((getPlayerPrivs(player) & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_INTERACT) == 0) { delete a; return; @@ -2976,7 +2976,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) /* Make sure the player is allowed to do it */ - bool build_priv = (getPlayerPrivs(player) & PRIV_BUILD) != 0; + bool build_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0; if(!build_priv) { infostream<<"Ignoring interaction from player "<<player->getName() |