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authorSmallJoker <mk939@ymail.com>2018-05-12 10:55:43 +0200
committerSmallJoker <mk939@ymail.com>2018-05-12 11:50:04 +0200
commit9dd432c29f662fc668cc2473a2e057acd8357a91 (patch)
treeff08425847b9aedb80de5ce62c5d58744c2a0125 /src/server.cpp
parenta292d19fd0726cdd192469fbfc5f85770d5819e3 (diff)
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Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server.cpp b/src/server.cpp
index f151d09f0..d47b4ecd0 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2632,6 +2632,9 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
+ playersao->clearChildAttachments();
+ playersao->clearParentAttachment();
+
// inform connected clients
NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
// (u16) 1 + std::string represents a vector serialization representation