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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-02-11 00:03:26 +0100
committerParamat <paramat@users.noreply.github.com>2019-02-10 23:03:26 +0000
commitffb17f1c9a203fea6de70159b461f52d104e05b9 (patch)
treeca2c9f26515b8c6dad2a42b7e09f5d2a91d6f398 /src/server.cpp
parentba5a9f2b361a2fa01d1a3396999a5833983c0f4a (diff)
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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 7db06acbf..ad469d655 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1833,7 +1833,7 @@ void Server::SendPlayerHP(session_t peer_id)
m_script->player_event(playersao,"health_changed");
// Send to other clients
- std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
+ std::string str = gob_cmd_punched(playersao->getHP());
ActiveObjectMessage aom(playersao->getId(), true, str);
playersao->m_messages_out.push(aom);
}