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authorred-001 <red-001@outlook.ie>2017-06-10 12:49:44 +0100
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit0664b5f77226b7a2308e85898295378e04158923 (patch)
tree4078e94042837335f43f1b56387d553cc1b95de9 /src/server.h
parent14b039f0b4c8bddc1d4760dc7277f72392385d7d (diff)
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Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.h b/src/server.h
index 2e735e77c..e3a4291d9 100644
--- a/src/server.h
+++ b/src/server.h
@@ -486,7 +486,7 @@ private:
// This returns the answer to the sender of wmessage, or "" if there is none
std::wstring handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage,
+ std::wstring wmessage_input,
bool check_shout_priv = false,
RemotePlayer *player = NULL);
void handleAdminChat(const ChatEventChat *evt);