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authorKahrl <kahrl@gmx.net>2011-11-20 20:16:15 +0100
committerPerttu Ahola <celeron55@gmail.com>2011-12-01 12:06:39 +0200
commit2ca00fa585087f2097796d994d378708041a7194 (patch)
treeb2aecfa7d40b17f3b5eeac3b27942767c2b2aeec /src/server.h
parent1901158b3eacc95d945becea62ac28039618f460 (diff)
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Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server.h b/src/server.h
index 98c4f65d6..618b05d99 100644
--- a/src/server.h
+++ b/src/server.h
@@ -456,6 +456,10 @@ public:
dstream<<"WARNING: Auth not found for "<<name<<std::endl;
}
}
+
+ // Changes a player's password, password must be given as plaintext
+ // If the player doesn't exist, a new entry is added to the auth manager
+ void setPlayerPassword(const std::string &name, const std::wstring &password);
// Saves g_settings to configpath given at initialization
void saveConfig();
@@ -591,12 +595,11 @@ private:
/*
Get a player from memory or creates one.
If player is already connected, return NULL
- The password is not checked here - it is only used to
- set the password if a new player is created.
+ Does not verify/modify auth info and password.
Call with env and con locked.
*/
- Player *emergePlayer(const char *name, const char *password, u16 peer_id);
+ Player *emergePlayer(const char *name, u16 peer_id);
// Locks environment and connection by its own
struct PeerChange;