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authorsfan5 <sfan5@live.de>2019-07-16 14:00:42 +0200
committersfan5 <sfan5@live.de>2019-08-10 19:44:27 +0200
commitcf64054390970f3cf974afb2b174340a3e1da382 (patch)
tree9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/server.h
parentb19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff)
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server.h b/src/server.h
index 4232653eb..06adbad68 100644
--- a/src/server.h
+++ b/src/server.h
@@ -335,6 +335,7 @@ public:
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(session_t peer_id);
+ void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
virtual bool registerModStorage(ModMetadata *storage);
virtual void unregisterModStorage(const std::string &name);