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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-16 07:53:39 +0100
committerGitHub <noreply@github.com>2017-03-16 07:53:39 +0100
commiteb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 (patch)
tree2ba995e0a2f15c0bc50212169f0b5af8addd3f86 /src/server.h
parent46276414ed51d61dc29879ac85e861dc770d90da (diff)
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Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server.h b/src/server.h
index f0bab1bbf..e1e8f84dc 100644
--- a/src/server.h
+++ b/src/server.h
@@ -299,8 +299,8 @@ public:
virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
- std::string getWorldPath() const { return m_path_world; }
- std::string getModStoragePath() const;
+ virtual std::string getWorldPath() const { return m_path_world; }
+ virtual std::string getModStoragePath() const;
inline bool isSingleplayer()
{ return m_simple_singleplayer_mode; }
@@ -361,8 +361,8 @@ public:
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(u16 peer_id);
- bool registerModStorage(ModMetadata *storage);
- void unregisterModStorage(const std::string &name);
+ virtual bool registerModStorage(ModMetadata *storage);
+ virtual void unregisterModStorage(const std::string &name);
// Bind address
Address m_bind_addr;