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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-12-13 20:18:54 +0100
committerGitHub <noreply@github.com>2018-12-13 20:18:54 +0100
commiteda35100b6c6f7d9b01c257557147545b563dc74 (patch)
treee70929e401c91b4af4a40954c4af45ef59708832 /src/server/activeobjectmgr.cpp
parent839e935ba0572c592a791cc4dd4df4a9f6d2d260 (diff)
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Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects * Add unittests
Diffstat (limited to 'src/server/activeobjectmgr.cpp')
-rw-r--r--src/server/activeobjectmgr.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/server/activeobjectmgr.cpp b/src/server/activeobjectmgr.cpp
new file mode 100644
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+++ b/src/server/activeobjectmgr.cpp
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+/*
+Minetest
+Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <log.h>
+#include "mapblock.h"
+#include "profiler.h"
+#include "activeobjectmgr.h"
+
+namespace server
+{
+
+void ActiveObjectMgr::clear(const std::function<bool(ServerActiveObject *, u16)> &cb)
+{
+ std::vector<u16> objects_to_remove;
+ for (auto &it : m_active_objects) {
+ if (cb(it.second, it.first)) {
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(it.first);
+ }
+ }
+
+ // Remove references from m_active_objects
+ for (u16 i : objects_to_remove) {
+ m_active_objects.erase(i);
+ }
+}
+
+void ActiveObjectMgr::step(
+ float dtime, const std::function<void(ServerActiveObject *)> &f)
+{
+ g_profiler->avg("Server::ActiveObjectMgr: num of objects",
+ m_active_objects.size());
+ for (auto &ao_it : m_active_objects) {
+ f(ao_it.second);
+ }
+}
+
+// clang-format off
+bool ActiveObjectMgr::registerObject(ServerActiveObject *obj)
+{
+ assert(obj); // Pre-condition
+ if (obj->getId() == 0) {
+ u16 new_id = getFreeId();
+ if (new_id == 0) {
+ errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
+ << "no free id available" << std::endl;
+ if (obj->environmentDeletes())
+ delete obj;
+ return false;
+ }
+ obj->setId(new_id);
+ } else {
+ verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
+ << "supplied with id " << obj->getId() << std::endl;
+ }
+
+ if (!isFreeId(obj->getId())) {
+ errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
+ << "id is not free (" << obj->getId() << ")" << std::endl;
+ if (obj->environmentDeletes())
+ delete obj;
+ return false;
+ }
+
+ if (objectpos_over_limit(obj->getBasePosition())) {
+ v3f p = obj->getBasePosition();
+ warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
+ << "object position (" << p.X << "," << p.Y << "," << p.Z
+ << ") outside maximum range" << std::endl;
+ if (obj->environmentDeletes())
+ delete obj;
+ return false;
+ }
+
+ m_active_objects[obj->getId()] = obj;
+
+ verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
+ << "Added id=" << obj->getId() << "; there are now "
+ << m_active_objects.size() << " active objects." << std::endl;
+ return true;
+}
+
+void ActiveObjectMgr::removeObject(u16 id)
+{
+ verbosestream << "Server::ActiveObjectMgr::removeObject(): "
+ << "id=" << id << std::endl;
+ ServerActiveObject *obj = getActiveObject(id);
+ if (!obj) {
+ infostream << "Server::ActiveObjectMgr::removeObject(): "
+ << "id=" << id << " not found" << std::endl;
+ return;
+ }
+
+ m_active_objects.erase(id);
+ delete obj;
+}
+
+// clang-format on
+void ActiveObjectMgr::getObjectsInsideRadius(
+ const v3f &pos, float radius, std::vector<u16> &result)
+{
+ for (auto &activeObject : m_active_objects) {
+ ServerActiveObject *obj = activeObject.second;
+ u16 id = activeObject.first;
+ const v3f &objectpos = obj->getBasePosition();
+ if (objectpos.getDistanceFrom(pos) > radius)
+ continue;
+ result.push_back(id);
+ }
+}
+
+void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
+ f32 player_radius, std::set<u16> &current_objects,
+ std::queue<u16> &added_objects)
+{
+ /*
+ Go through the object list,
+ - discard removed/deactivated objects,
+ - discard objects that are too far away,
+ - discard objects that are found in current_objects.
+ - add remaining objects to added_objects
+ */
+ for (auto &ao_it : m_active_objects) {
+ u16 id = ao_it.first;
+
+ // Get object
+ ServerActiveObject *object = ao_it.second;
+ if (!object)
+ continue;
+
+ if (object->isGone())
+ continue;
+
+ f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
+ if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ // Discard if too far
+ if (distance_f > player_radius && player_radius != 0)
+ continue;
+ } else if (distance_f > radius)
+ continue;
+
+ // Discard if already on current_objects
+ auto n = current_objects.find(id);
+ if (n != current_objects.end())
+ continue;
+ // Add to added_objects
+ added_objects.push(id);
+ }
+}
+
+} // namespace server