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authorrubenwardy <rw@rubenwardy.com>2022-01-30 22:40:53 +0000
committerGitHub <noreply@github.com>2022-01-30 22:40:53 +0000
commit128f6359e936bcdc5e26409ddd73438bce9c6dd6 (patch)
treef4d396d479ae17f57f25ab78df300256e28d5945 /src/server/mods.cpp
parent8c0331d2449cf71049c7ce9c06d141e2846ebcb0 (diff)
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Use virtual paths to specify exact mod to enable (#11784)
Diffstat (limited to 'src/server/mods.cpp')
-rw-r--r--src/server/mods.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/mods.cpp b/src/server/mods.cpp
index 609d8c346..ba76d4746 100644
--- a/src/server/mods.cpp
+++ b/src/server/mods.cpp
@@ -41,8 +41,10 @@ ServerModManager::ServerModManager(const std::string &worldpath) :
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
+ std::string game_virtual_path;
+ game_virtual_path.append("games/").append(gamespec.id).append("/mods");
+ addModsInPath(gamespec.gamemods_path, game_virtual_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
// Load normal mods
std::string worldmt = worldpath + DIR_DELIM + "world.mt";