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authorrubenwardy <rw@rubenwardy.com>2022-05-07 16:44:46 +0100
committerrubenwardy <rw@rubenwardy.com>2022-07-14 22:12:54 +0100
commit06de82fd86678e0a1c260c67792c5cd192863edd (patch)
tree82f7fb040860fd3d099ddce43be2710b120da083 /src/server/mods.cpp
parent1d512ef7f4071fadf10078825ce83e77a3707f06 (diff)
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Refactor ModConfiguration
Diffstat (limited to 'src/server/mods.cpp')
-rw-r--r--src/server/mods.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/server/mods.cpp b/src/server/mods.cpp
index ba76d4746..ac4181e4d 100644
--- a/src/server/mods.cpp
+++ b/src/server/mods.cpp
@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scripting_server.h"
#include "content/subgames.h"
#include "porting.h"
-#include "util/metricsbackend.h"
/**
* Manage server mods
@@ -35,20 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
* Creates a ServerModManager which targets worldpath
* @param worldpath
*/
-ServerModManager::ServerModManager(const std::string &worldpath) :
- ModConfiguration(worldpath)
+ServerModManager::ServerModManager(const std::string &worldpath):
+ configuration()
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
- std::string game_virtual_path;
- game_virtual_path.append("games/").append(gamespec.id).append("/mods");
- addModsInPath(gamespec.gamemods_path, game_virtual_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
+ configuration.addGameMods(gamespec);
+ configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
// Load normal mods
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
- addModsFromConfig(worldmt, gamespec.addon_mods_paths);
+ configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths);
+ configuration.checkConflictsAndDeps();
}
// clang-format off
@@ -57,12 +55,13 @@ void ServerModManager::loadMods(ServerScripting *script)
{
// Print mods
infostream << "Server: Loading mods: ";
- for (const ModSpec &mod : m_sorted_mods) {
+ for (const ModSpec &mod : configuration.getMods()) {
infostream << mod.name << " ";
}
+
infostream << std::endl;
// Load and run "mod" scripts
- for (const ModSpec &mod : m_sorted_mods) {
+ for (const ModSpec &mod : configuration.getMods()) {
mod.checkAndLog();
std::string script_path = mod.path + DIR_DELIM + "init.lua";
@@ -79,25 +78,23 @@ void ServerModManager::loadMods(ServerScripting *script)
// clang-format on
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
{
- std::vector<ModSpec>::const_iterator it;
- for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
- const ModSpec &mod = *it;
+ for (const auto &mod : configuration.getMods()) {
if (mod.name == modname)
return &mod;
}
- return NULL;
+
+ return nullptr;
}
void ServerModManager::getModNames(std::vector<std::string> &modlist) const
{
- for (const ModSpec &spec : m_sorted_mods)
+ for (const ModSpec &spec : configuration.getMods())
modlist.push_back(spec.name);
}
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
{
- for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) {
- const ModSpec &spec = *it;
+ for (const auto &spec : configuration.getMods()) {
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");