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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-16 08:41:33 +0100
committerGitHub <noreply@github.com>2018-03-16 08:41:33 +0100
commit6c184947c3886ce80aa9eb9807a700025a344442 (patch)
treea9c9cebb4b9ff2206f93ff02c00c4a801e6fa760 /src/server/mods.h
parent5e61f64ce259fe0b23cbb377b44e90a0fbc820d7 (diff)
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Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
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+/*
+Minetest
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "../mods.h"
+
+class ServerScripting;
+
+/**
+ * Manage server mods
+ *
+ * All new calls to this class must be tested in test_servermodmanager.cpp
+ */
+class ServerModManager : public ModConfiguration
+{
+public:
+ /**
+ * Creates a ServerModManager which targets worldpath
+ * @param worldpath
+ */
+ ServerModManager(const std::string &worldpath);
+ void loadMods(ServerScripting *script);
+ const ModSpec *getModSpec(const std::string &modname) const;
+ void getModNames(std::vector<std::string> &modlist) const;
+ void getModsMediaPaths(std::vector<std::string> &paths) const;
+};