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author | sfan5 <sfan5@live.de> | 2022-06-07 21:27:05 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-07 21:27:05 +0200 |
commit | 3ac5a24b12950a2d92860d000b9477a11c1ad68b (patch) | |
tree | a4f6730c1bf7c93841b9a2bea63df3331c9ffe99 /src/server/player_sao.cpp | |
parent | 3107c9859114336989855a2c9ee2cbde0e88e3d3 (diff) | |
download | minetest-3ac5a24b12950a2d92860d000b9477a11c1ad68b.tar.gz minetest-3ac5a24b12950a2d92860d000b9477a11c1ad68b.tar.bz2 minetest-3ac5a24b12950a2d92860d000b9477a11c1ad68b.zip |
Sanitize player position and speed server-side (#12396)
Diffstat (limited to 'src/server/player_sao.cpp')
-rw-r--r-- | src/server/player_sao.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index d076d5783..27759ba9d 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -319,8 +319,14 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const return os.str(); } -void PlayerSAO::setBasePosition(const v3f &position) +void PlayerSAO::setBasePosition(v3f position) { + // It's not entirely clear which parts of the network protocol still use + // v3f1000, but the script API enforces its bound on all float vectors + // (maybe it shouldn't?). For that reason we need to make sure the position + // isn't ever set to values that fail this restriction. + clampToF1000(position); + if (m_player && position != m_base_position) m_player->setDirty(true); @@ -344,7 +350,7 @@ void PlayerSAO::setPos(const v3f &pos) setBasePosition(pos); // Movement caused by this command is always valid - m_last_good_position = pos; + m_last_good_position = getBasePosition(); m_move_pool.empty(); m_time_from_last_teleport = 0.0; m_env->getGameDef()->SendMovePlayer(m_peer_id); @@ -357,7 +363,7 @@ void PlayerSAO::moveTo(v3f pos, bool continuous) setBasePosition(pos); // Movement caused by this command is always valid - m_last_good_position = pos; + m_last_good_position = getBasePosition(); m_move_pool.empty(); m_time_from_last_teleport = 0.0; m_env->getGameDef()->SendMovePlayer(m_peer_id); |