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authorsavilli <78875209+savilli@users.noreply.github.com>2022-01-15 17:44:55 +0100
committerGitHub <noreply@github.com>2022-01-15 17:44:55 +0100
commit72b14bd994659163d4c2ea0d769d329df8a0f937 (patch)
treec293dd27aace5f2720fd301463e76a3dc4f2ffe2 /src/server/player_sao.cpp
parent76e97e85a08ce71fea7654c729787c6c4409e0d8 (diff)
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Don't call on_dieplayer callback two times (#11874)
Diffstat (limited to 'src/server/player_sao.cpp')
-rw-r--r--src/server/player_sao.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 83e17f830..d076d5783 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -463,36 +463,33 @@ void PlayerSAO::rightClick(ServerActiveObject *clicker)
m_env->getScriptIface()->on_rightclickplayer(this, clicker);
}
-void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason, bool send)
+void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool from_client)
{
- if (hp == (s32)m_hp)
- return; // Nothing to do
+ target_hp = rangelim(target_hp, 0, U16_MAX);
- if (m_hp <= 0 && hp < (s32)m_hp)
- return; // Cannot take more damage
+ if (target_hp == m_hp)
+ return; // Nothing to do
- {
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason);
- if (hp_change == 0)
- return;
+ s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, target_hp - (s32)m_hp, reason);
- hp = m_hp + hp_change;
- }
+ s32 hp = (s32)m_hp + std::min(hp_change, U16_MAX); // Protection against s32 overflow
+ hp = rangelim(hp, 0, U16_MAX);
- s32 oldhp = m_hp;
- hp = rangelim(hp, 0, m_prop.hp_max);
+ if (hp > m_prop.hp_max)
+ hp = m_prop.hp_max;
- if (hp < oldhp && isImmortal())
- return; // Do not allow immortal players to be damaged
-
- m_hp = hp;
+ if (hp < m_hp && isImmortal())
+ hp = m_hp; // Do not allow immortal players to be damaged
// Update properties on death
- if ((hp == 0) != (oldhp == 0))
+ if ((hp == 0) != (m_hp == 0))
m_properties_sent = false;
- if (send)
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
+ if (hp != m_hp) {
+ m_hp = hp;
+ m_env->getGameDef()->HandlePlayerHPChange(this, reason);
+ } else if (from_client)
+ m_env->getGameDef()->SendPlayerHP(this);
}
void PlayerSAO::setBreath(const u16 breath, bool send)