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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/server/serveractiveobject.cpp
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/server/serveractiveobject.cpp')
-rw-r--r--src/server/serveractiveobject.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/server/serveractiveobject.cpp b/src/server/serveractiveobject.cpp
index 3aa78c7d5..8345ebd47 100644
--- a/src/server/serveractiveobject.cpp
+++ b/src/server/serveractiveobject.cpp
@@ -30,39 +30,6 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
{
}
-ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
- ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data)
-{
- // Find factory function
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n == m_types.end()) {
- // These are 0.3 entity types, return without error.
- if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
- return NULL;
- }
-
- // If factory is not found, just return.
- warningstream<<"ServerActiveObject: No factory for type="
- <<type<<std::endl;
- return NULL;
- }
-
- Factory f = n->second;
- ServerActiveObject *object = (*f)(env, pos, data);
- return object;
-}
-
-void ServerActiveObject::registerType(u16 type, Factory f)
-{
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n != m_types.end())
- return;
- m_types[type] = f;
-}
-
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;