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authorDániel Juhász <juhdanad@gmail.com>2016-12-01 20:15:37 +0100
committerparamat <mat.gregory@virginmedia.com>2017-12-26 21:51:32 +0000
commit2153965cf92ab61b0d7e095cf3c2755924fdc221 (patch)
tree3895bdca9684f0f94a2a9f8653e013eecc0d4e1e /src/serverenvironment.cpp
parentca64f564cd23dba45bc93b57a718dfe81df5ba27 (diff)
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Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate.
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp33
1 files changed, 12 insertions, 21 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index f2d55fccc..13e127705 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -489,30 +489,21 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
return m_player_database->removePlayer(name);
}
-bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
{
- float distance = pos1.getDistanceFrom(pos2);
-
- //calculate normalized direction vector
- v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
- (pos2.Y - pos1.Y)/distance,
- (pos2.Z - pos1.Z)/distance);
-
- //find out if there's a node on path between pos1 and pos2
- for (float i = 1; i < distance; i += stepsize) {
- v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
- normalized_vector.Y * i,
- normalized_vector.Z * i) +pos1,BS);
-
- MapNode n = getMap().getNodeNoEx(pos);
-
- if(n.param0 != CONTENT_AIR) {
- if (p) {
- *p = pos;
- }
+ // Iterate trough nodes on the line
+ voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
+ do {
+ MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos);
+
+ // Return non-air
+ if (n.param0 != CONTENT_AIR) {
+ if (p)
+ *p = iterator.m_current_node_pos;
return false;
}
- }
+ iterator.next();
+ } while (iterator.m_current_index <= iterator.m_last_index);
return true;
}